AI Insights · Timothy · January 2022
Top 5 City Building Games in Latin America Q4 2021
Explore the performance of the top 5 city building games in Latin America during the fourth quarter of 2021, including trends in downloads, revenue, and active users.
During the fourth quarter of 2021, city building games on a unified platform in Latin America showed varied performance in terms of weekly downloads, revenue, and active users. Below, we delve into the metrics for the top 5 city building games, with data provided by Sensor Tower.
SimCity BuildIt from Electronic Arts experienced notable trends in revenue and user engagement. Weekly revenue peaked at approximately $16K in late November, while downloads surged to 28K in the final week of December. Active users remained relatively stable, fluctuating between 301K and 346K throughout the quarter.
The Simpsons™: Tapped Out, also from Electronic Arts, saw a significant spike in revenue in mid-November, reaching $31K. Weekly downloads varied, with a high of 74K in mid-October and a low of 46K in late November. Active users hovered around 415K to 463K.
Global City: Building Games by MY.GAMES B.V. showed fluctuating trends. Revenue peaked at $3.6K in mid-October, and downloads saw a high of 19K in the last week of December. Active users ranged from 7K to 20K, with a noticeable dip in early December.
Trading Legend from BUILDING-BLOCKS NETWORK TECHNOLOGY CO.,LIMITED had modest performance metrics. The highest weekly revenue was $3.6K in early November. Download numbers were low, peaking at 123 in late October, while active users gradually declined from 870 to 413 over the quarter.
Megapolis: City Building Sim by Social Quantum showed steady trends in revenue and downloads. Revenue remained relatively stable, peaking at $1.7K in late October. Downloads reached a high of 70K in early November, while active users ranged from 30K to 66K, with a peak in early November.
For more detailed insights and data, visit Sensor Tower.